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New vegas infinite loading screen
New vegas infinite loading screen












new vegas infinite loading screen

In your Fallout.ini, set iFPSClamp=0 to 60 Download dx9d9.dll and d3d9.dll, then put them in your game folder with the EXE (or locate the DirectX install included with the game and run it)

new vegas infinite loading screen

For ATI, the latest hotfix / drivers are recommended For NVIDIA graphics cards, load the Control Panel and set the application profile for the game from “Adaptive” to “Max Performance” (under Power Management) Install the latest video card drivers (NVIDIA, ATI / AMD, Intel, etc) Run the game in Windows XP SP3 compatibility mode This includes if you have a black screen on launch (launch failure), freezing after the intro / introduction opening cinematic video, a choppy / slow / stutter / low rate of frames per second, etc. "That's because you're Illuminati.These fixes are pretty much the same regardless of the issue. "Its ok, after reading it I only cried for about an hour, then I lol'd! "(Dude, why did you bring this thread back?) "I just wanted to say that I love quote pyramids. I suppose not everyone can be born without having the umbilical cord wrapped around their neck right kid? "Wow, you're a dick. for a fps vs an actual simulation of infinite draw distance. "Hey thanks for nothing ass hat! Too bad you were unable to make the jump into infinite draw distance. (Likely) But Fallout Nexus should have something. Or maybe I just have a horrible understanding of how computers work. Or maybe your playing the game on Skynet or something.

new vegas infinite loading screen

The game wouldn't even be optimized for that much data being processed.

new vegas infinite loading screen

I just want to make my pc work for said: " said: " said: " said: " said: " said: " said: " I feel like an infinite draw distance would kill any computer. I have an O.C.'d i7 950(4.01 Ghz) and dual SLI Nvidia GTX 470's. Lastly, ( but not least ) is: uGridsToLoad=7 ( instead of =5 ) if you have a 5870, 470, 580 or 5970 ) Here are comparison shots between beginning and end results, these were taken with my 3 year old GPU with no AA. fBlockLoadDistanceLow=50000 fTreeLoadDistance=40000 Those values are a 10 fold increase in draw distances of other tress and buildings ( the first command only applies to certain tree types. Found this on this page while googling forcefullLOD=1 ( unsure if that is the exact wording ) Is literally a 0% performance hit for a 50% increase in objects on screen and a massive draw distance increase, the next one is. I have no idea if this is it but you could try changing those. ini files in the directory where it is installed there should be various lines with "loaddistance".














New vegas infinite loading screen